Frostbite

User Guide

Logo

MUD client for dragonrealms.

Introduction
  1. Installation
  2. Application software
  3. Getting started
User interface
  1. Client settings
  2. Maps
  3. Profiles
  4. Server-side flags and settings
  5. Media - screenshots
Scripting
  1. Basics
  2. Scripting API
  3. Scripting with Lich
  4. Development

View the Project on GitHub matoom/frostbite

This project is maintained by matoom

Hosted on GitHub Pages — Theme by orderedlist

User Interface

Frostbite has a fully customizable GUI implemented in Qt windowing system. This chapter describes Frostbite client GUI in more detail.

Toolbar

Toolbar facilitates numerous easily accessible control functions and displays real time updates to in-game actions. It is located on the top of the main story window by default but can be moved to the bottom of the screen or be completely hidden from the right-click menu. Additionally, each individual element on the toolbar can be toggled visible or can be hidden from the main menu.

Items held in left or right hand.

Screenshot of left hand item Screenshot of right hand item

Prepared spells

Screenshot of spell

Spell timer

Spell timer shows the lowest active spell on toolbar and is fully visible as a list of active spells when hovered over by the mouse cursor.

Screenshot of active spells

Status

All available character statuses.

1 2 3 4 5 6
invisible webbed grouped hidden bleeding standing
        stunned kneeling
        dead sitting
          prone

Quick buttons

Configurable quick-buttons can be invoked by left mouse click and actions can be edited by right-clicking on the buttons.

Screenshot of quick action bar

Character vitals

|Screenshot|Screenshot|Screenshot|Screenshot|Screenshot| | ——– | —– | ————- | ——- | —— | | health | mana | concentration | fatigue | spirit |

Full screen button

Full screen button allows entering into full screen mode to make the full use out of all the available screen space.

Screenshot of fullscreen

Vitals bar

The character vitals can additionally be viewed from the vitals bar located under the story window. The vitals bar can be enabled or hidden from the window menu.

Vitals bar

Dock windows

The detachable dock windows can stream data in the background separately from the main story window and display real time data such as player experience, conversations, familiars, active spells, room descriptions, etc. The information about thoughts, arrivals and deaths are only shown in the dock windows and are not displayed anywhere else on the screen. Data for dock windows is always being collected regardless of the windows being open or closed and any previously collected data will be again visible once a dock window is reopened.

The standard Qt GUI allows stacking dock windows on top of each other or placing them adjacently to each side. In the main window area the dock windows can be placed on top, left or right of the screen.

Screenshot of quick action bar

The navigation compass helps to better understand and visualize available movement paths in the game. It can be found in the bottom right corner of the main story window.

The center area of the navigation compass is reserved for the auto-pilot indicator. It shows script status. Active mode is indicated by red color – meaning that a script is activated and executing.

Screenshot of quick action bar

Timer bar

The timer bar enables to display timers for actions that are not regulated by in-game round times. For example boat travel or aiming a ranged weapon. Timers can be triggered by any text highlighter event that is configured from the highlighting menu.

Screenshot of timer